Tetsuji Arafune/Abilities

Arafune is a good leader, being the captain and seemingly the strategist of the Rank 10 B-rank Unit. Boasting 8349 usage points with Egret and 8266 with Kogetsu, he is both a very skilled Sniper and a capable Attacker. He used to be quite high-ranking, although his skill has been noted to have dropped since he became a Sniper. Nonetheless, he remains a powerful foe to most enemies, and his versatility somewhat compensates for the lack of close-quarters combat abilities of his teammates. He held his own against Yūma Kuga with Hokari's support, and, even after the latter left, Arafune managed to slow his opponent down for a short while longer, although he was never able to hit him or force him to block his attacks without cover fire. He is also quite proficient as a Sniper, having reached Master Class in a eight months and ranking 7th in stealth training during Sniper practice.

Arafune has good reflexes, being the only person in his team to have survived Lamvanein's attack, and, despite being locked in a duel with Kuga, he was able to notice the movements of other agents around him, which suggests he is rather observant. He is also analytical as, by watching the logs, he managed to learn enough about Kuga's fighting style to be a challenge for him. Despite losing both his legs in their duel, Arafune didn't miss a chance to quickly and accurately snipe Chika who had just revealed her whereabouts.

Much of Arafune's skill is self-taught through observation, theory crafting and trial and error. Border seems to put a lot of trust in his ability to pass on said knowledge: he was the mentor of Kō Murakami, the current no. 4 Attacker, despite not having reached Master Class yet at the time, and he was one of the three official agents who took charge of trainee Snipers when Chika Amatori enlisted even though he became a Sniper relatively recently. Before the away exams, Murakami listed Arafune as one of the agents he would like to work with due to his high coordination and planning.