Rank War Stages

A stage (ステージ) is a virtual arena in which rank battles are fought. It is selected by the lowest-ranked unit competing in a match and revealed a few minutes before its start.

Cityscape A
Cityscape A (A) is a large urban area on flat ground. It is a varied map, with rows of squat houses interspersed with condos several stories tall, while open spaces range from roads of various width to parks and stadii. Mountains are visible in the far distance.

This stage is considered the most standard one in which no agent class has the upper hand by default, and where audacious strategies based on topography are impossible. Nonetheless, a lack of experience with it can still put one at a disadvantage. It appears to be favored in solo rank battles.

Cityscape C
Cityscape C (C) is a hillside residential area. The houses, most of which are two stories tall, are built into the slope. The various blocks are separated by streets with the occasional parked car. Apart from the main streets, one can climb uphill through several flights of stairs. The residential area is surrounded by woods and overlooked by a rocky wall.

This stage is known to favor Snipers. A single one perched on a high spot can dominate the battle, with agents heading uphill and thus being forced to cross the streets making particularly easiy targets. Conversely, the houses reduce sightlines from below, making it difficult to take aim while remaining hidden.

Settings
Stages appear to be set by default to daytime and calm weather. However, the unit which selects the map can freely alter the time of day and weather conditions, which will not be known to the opponents and spectators until the match begins. Extreme settings are generally avoided, as they make placement luck all the more important.

Trivia

 * In Chapter 87 the preview images are shown of what appear to be a forest stage and a map similar to Riverside A, but with a different, smaller bridge.
 * The preview images of Industrial Area have a nighttime setting.