Battle Simulation Exercise

Battle Simulation Exercise and Battle Simulation is the same sentence in Japanese The Battle Simulation Exercise (シミュレーション) or more commonly known as the Battle Sim (シミュ) is a developed for Phase 1 of the Away Mission Tests.

Special Battle Simulation
the Special Battle Simulation Exercise (シミュレーション) AKA Special Battle Sim (シミュ) is a battle sim introduced in Chapter 214 that lasts two days (specifically on day 5 and 6), currently nothing else is known.

Design
Units (ユニット) appear as the forms of each team member present. When units Bail Out, they assume the same facial expression each time.

Units
Each Squad is given 8 Units, 2 for each Combatant as well as 4 Back-up Units (ヘイルプ ユニット); each team can pick one Back-up Unit but everyone has the same four, which are Kei Tachikawa, Kōhei Izumi, Isami Tōma, and Sōya Kazama. Any Combatant can control any amount of units, like how Satoshi Mizukami was able to control all of his team's units.

Action Inputs
There are several types of movements units can do in the case that the opponents kept missing each other not all were shown but these were the ones listed.

≠ : is covered by text so might not be full name and/or rest is presumed

Turns
Each turn is designated by a 150 second Input Phase and a 15 second Action Phase. The former is used for determining your units' courses of action, while the latter is spent carrying them out.

Action Tokens
Each Unit is given a specific amount of TOkens they can use for each action phase, each action takes up a certain amount of tokens, however the amount used for each actions is unknown for most actions. Faster units seemingly have more tokens as shown with Katori and Oki who have 16 and 15 tokens while Osamu has 13.

Skills
There are two named types of skills and a few others that are listed, each Unit has at least one skill but has a maximum of four however the most common amount so far is three.

Combo Skills
Combo aka Combo Skill (スキル) is a type of skill where if the user attacks and an ally has a similar trigger, they will preform a follow-up attack with a reduced to no cost.

Penchants
Penchant aka Aptitude Skill (スキル) is a type of skill where the user gets an effect relating to the specific trigger.

Strategy
Not much is know for what strategies really work but teamplays with Units seems to be the most effective way to fight, it should also be noted that going solo gives an advantageas noted by Satoshi Mizukami.

Purpose in the Exams
The Battle Simulation is one of the three main ways to get points, the other two being the assignment points, and the A-rank evaluations. the points given depends on the type of simulation, the day and the outcome of the match, the schedule as well as points as of Chapter 217 is as follows.