Hisato Sasamori/Abilities



Sasamori is the strategic lynchpin of his squad. His role is primarily one of support, with him providing cover or opportunities to land a lethal blow for his teammates or disrupting the enemy in a variety of ways, such as by breaking their guard, splitting their focus, and creating diversions. His movements were noted by Enedra to be far less sharp than those of the members of Kazama Squad, and he was unable to intervene in the fast-paced battle between the Neighbor and Masafumi Shinoda. Nonetheless, Sasamori is a moderately skilled combatant, who proved capable enough to survive a few of the Neighbor's attacks. As an Attacker with over 7000 points, he is individually more powerful than trainees and other B-rank agents. Although he is allegedly not a match for Master Class Attackers such as Tetsuji Arafune, he has infrequently managed to best more powerful opponents. He was the only one among the four official agents who confronted Hyuse to score a win, which is to be attributed in part to the opportunity as well as ability to analyze his opponent's fighting style. On a single occasion he won four matches out of ten against Shun Midorikawa. Together with Master Class Attacker Shinnosuke Tsuji he succeeded in holding back one of the Idras remotely controlled by Yomi.

Although originally he tended to let his feelings and lack of confidence impair his composure in combat, he gradually learned to remain more focused on his objective. As a result, his analytical skills improved, with Tsuji taking note of his newfound ability to calmly take in the whole picture in a large-scale confrontation in the midst of combat.