Okudera is known to be a quick-learning child prodigy. Although he was noted to be an average fighter on his own, Koarai and he can coordinate so perfectly that they were said to be able to defeat most higher-ranking opponents by teaming up. This is especially remarkable given that Attackers have a harder time making the most of their numbers against a single target. According to Kazama, their teamwork at close quarters is second only to his own unit's. Their proficiency extends to aerial combat. Okudera also has decent reactions, lifting his sword in time to parry a sudden attack from a Rabbit, although he was still blown away. Generally speaking, Okudera serves as the diversion and decoy and is responsible for engaging the opponent first due to his superior watchfulness, while Koarai deals the finishing blow. By studying the logs, he was able to counter a sneaky attack with Scorpion from Kuga while airborne. However, during that same match he was defeated as soon as he entered Kageura's range, showing the wide gap in skill between the two.
Koarai is known to be a gambler in terms of planning, and he seems to specialize in spotting possible advantages, whereas Okudera focuses on the drawbacks. Under Azuma's tutelage, Okudera's eye for strategy is steadily improving and his analytical skills applied to the preparation phase of the battle have been refined between his unit's two fights against Tamakoma Second. Unlike Koarai, who lost his cool, Okudera was able to remain calm even after Chika Amatori's shocking Meteora, choosing the correct course of action. After the unit's second match against Tamakoma Second, Azuma declared him mature enough to start adding Triggers to his Sub column, which he had previously forbidden him to do.
According to Sōya Kazama Okudera is not particularly powerful on his own, but his coordination with Koarai is such that together they can take down most higher-ranked opponents, their teamwork being second only to that of Kazama Unit. They demonstrated this by whittling down Master Class AttackerShinnosuke Tsuji. Since Okudera is calmer and more watchful than his partner, against tough opponents he has the role of diversion, locking the target in combat before Koarai deals the finishing strike. By studying the logs, he was able to anticipate and counter an attack from Yūma Kuga. Okudera is first seen using Kogetsu in chapter 44 (episode 22 in the anime).
Okudera demonstrated to possess enough precision with this Trigger to erect a focused barrier to block an attack from Yūma which he had already seen in the logs. He has also shown to be able to cast Full Guard around an ally from afar and overlap it with those of other agents. Okudera is first seen using Shield in Chapter 60 (Episode 27 in the anime).
Okudera uses Bagworm to target specific opponents without their knowledge until he launches a sneak attack, dispelling the Optional Trigger right afterwards, as well as to meet up with Koarai without being intercepted by enemies. He can also turn it on and off randomly to increase the pressure on enemy Operators, particularly if their team has many fighters, a tactic he learned from Azuma. On one occasion his unit had engineers change the color of their Bagworms to white so as to camouflage in a snowy map. Okudera is first seen using it in Chapter 110 (Episode 67 in the anime).
Okudera rarely utilizes this Trigger, seemingly preferring to close the distance with an opponent he is not at too much of a disadvantage against right away, especially if Koarai is around. However, he will resort to it to cut down an enemy who tries to escape by leaping. He was only seen performing a single slash with it. Okudera is first seen using Senkū in Chapter 172.
Although this Trigger is not part of Okudera's normal set, he often adds it to improve his mobility on certain maps while the terrain makes movement on foot unfavorable for his opponents. He can also use it to assist Koarai, allowing him to accelerate or change his direction in mid-air. Okudera is first seen using Grasshopper in Episode 68.